Texturing Artist
Job Description
We are looking for Texturing artists to create photorealistic textures for products/models using photographs and sketches.
Key Responsibilities
Create Photo realistic PBR Based Textures and UV-based textures on initial concepts and reference.
Creating texture assets using a wide range of reference material and tools.
Responsible for creating textures, colors, and organic surface qualities needed in the completion of hard-surface models used in production.
Ensure continuity and support to other asset developments such as lookdev.
Work with the team to execute the desired look of complicated CG models, including hard surface models.
Adept at retopologizing, UVing and possesses a reasonable grasp of displacement workflows 9.
Ability to re-create High Resolution texture from limited resources.
Basic understanding of shading using render packages like Vray and Arnold a plus.
Skills
Proficient with Substance Painter & Photoshop
Proficient with 3Ds Max
Knowledge of any other software/skill set will be an added advantage
Qualifications
Any.
Experience
Minimum 1 Year of experience as a Texturing Artist. Freshers may apply.
About Adnet
We at Adnet, help the world’s leading retailers, photo studios, stock & post-production houses, and media companies perfect their work and grow their business. We’re a lightning-fast team of six hundred and fifty specialists with a deep commitment to excellence and service.